To build the desired environment or populate the world, actors must be placed in the map. In other words, to create a level, actors will be placed into a map, moved around to create an environment, and their properties will be modified to cause them to look or behave appropriately.Įach map begins as a blank slate. The level creation process can be boiled down to a few integral tasks: placing actors, selecting actors, transforming actors, modifying actors. Knowing the viewport navigation controls as well as the keyboard controls and hotkeys can help to speed up your workflow and save time in the long run.įor a list of mouse controls see the Editor Buttons page.įor a list of keyboard controls see the Editor Buttons page.įor summary of how to bind editor hotkeys and create new editor hotkey commands, see the Editor Hot Keys page. Offering multiple orthographic views (Top, Side, Front) and a perspective view, you have complete control over what you see as well as how you see it.įor more information about the viewport toolbar in UnrealEd, see the Viewport Tool Bar page.įor a guide to the different View Modes in UnrealEd, see the View Modes page.įor a guide to the different Show Flags in UnrealEd, see the Show Flags page. The viewports of the level editor are your windows into the worlds you create in UnrealEd. The toolbox is a set of tools used to control the mode the level editor is currently in, reshape the builder brush, create new BSP geometry and volumes, and control visibility and selection of actors within the viewports.įor more information about the Toolbox, see the Editor Toolbox page. Many of the items found in the menus of the level editor can also be found as buttons in the toolbar.įor more information about the Tool Bar, see the Editor Tool Bar page. The toolbar, like in most application, is a group of commands providing quick access to commonly used tools and commands. It provides access to a great deal of tools and commands that are needed when progressing through the process of creating levels with UnrealEd.įor more information about the Menu Bar, see the Editor Menu Bar page. The menu bar in the level editor should be familiar to anyone who has used Windows applications previously. The level editor window is divided into several parts of its own: They contain Lights and other Actors, AI Path Nodes, and Scripted Sequences. It is in this editor that worlds or levels are created - levels that are built from BSP and Static Mesh geometry, as well as Terrain. The Unreal Level Editor is the core editing tool in UnrealEd.
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